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AI Insights · Timothy · January 2022

Top 5 City Building Games on Android in Middle East, Q4 2021

Discover the performance trends of the top 5 city building games on Android in the Middle East during Q4 2021, based on data from Sensor Tower.

Top 5 City Building Games on Android in Middle East, Q4 2021

During the fourth quarter of 2021, the top 5 city building games on the Android platform in the Middle East showcased varied performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users based on Sensor Tower data.

SimCity BuildIt from ELECTRONIC ARTS experienced fluctuations in its weekly revenue, peaking at around $4.3K at the end of September and seeing a low of approximately $1.8K by the end of November. Weekly downloads started strong at 5.6K in late September but saw a significant drop to around 1K by mid-October, maintaining a similar level through the quarter. Active users similarly declined from about 28.3K at the start of the quarter to around 15.5K by the end of December.

Global City: Building Games by MY.GAMES B.V. saw its weekly revenue peak at over $1K in mid-October, with a low of around $421 in early November. Downloads varied, starting at about 969 in late September, dipping mid-quarter, and then rising again to 966 by the end of December. Active users followed a similar pattern, beginning at 3.4K in late September and ending the quarter at around 2.9K.

East Side Games Studio’s Trailer Park Boys: Greasy Money showed a peak in weekly revenue at $804 in mid-October, with the lowest revenue of $339 occurring in early December. Downloads were quite low, starting at 337 in late September and dropping to 40 by the end of December. Active users decreased steadily from 1.6K to 1.1K throughout the quarter.

The Tribez: Build a Village by Game Insight had a relatively stable revenue, peaking at $401 in late December. Downloads were minimal, with occasional spikes such as 141 in early November. Active users saw a gradual decline from 1.4K in late September to 823 by the end of December.

Trading Legend by 37GAMES Interactive Entertainment had varied revenue, peaking at $2.4K in early November and experiencing significant lows like $31 in late September. Downloads were virtually nonexistent throughout the quarter.

These insights are based on data from Sensor Tower, where more detailed information can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022